Sunday, 8 January 2017

Block Out Test

I saw someone online block out their entire scene in Maya before they started working on converting the basic shapes into detailed, game ready assets. I wanted to give this a try as it seemed like a great way to make sure the scale and composition of the scene and the assets are right.

Here I used the basic shapes to block out the scene, with no real consideration for topology or poly count etc. 



I then Imported the entire scene as an FBX into Unreal, added a bit of light and took a walk around. I soon noticed the things that felt right and listed a bunch of stuff that needed changing. 

I'll use this in the future as it helps to get a feel for your scene before committing, helps with scales, and I also found it motivational as you can quickly get an idea of what your finish scene will look like rather than just working on a blank canvas.