Wednesday, 6 July 2016

Custom Concrete Texture


Just a something small on the side. This is a concrete texture I made in Substance Designer with procedural puddles of water. I added a switch and exposed some variables before giving them appropriate names. The end user would then be able to access these parameters in their hose application such as Maya, Unreal, Unity or Substance Painter etc. I have provided the options to adjust how much water is spread across the concrete, how deep the puddles are and of course the option to switch the water on or off all together.


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